Game Programmer with broad experience in game development, over a decade of game industry experience. Currently an Unreal Engine Evangelist at Epic Games.
Multiple launched titles from start to post-launch live ops. Main organizer of Games Helsinki conference.
I’m a big proponent of knowledge sharing, having held multiple lectures and presentations about a range of game-dev topics at conferences, meetups, companies and schools. Check my presentations at https://ari.games
I consider myself a generalist, being able to take on any task needed of me. I want to always be learning and expanding my skill set.
I focus on team leading, production processes, client side development, continuous integration, tools development, profiling & optimizations, asset & build pipelines, and hard-to-solve bugs and problems.