Amy Peck is the founder & CEO of EndeavorVR, a leading global VR/AR (XR) strategy & consulting firm. Amy is a recognized thought-leader in the space and speaks globally on the future of XR.
She is writing a book, Blockchain Is The New Black, based on her talk of the same name which she has presented at a number of events globally.
She has deep connections within the industry and works with Fortune 500 companies, digital media/production companies and tech startups on XR strategy, content, development, product and GTM.
Amy holds several Advisory Board roles:
Geo.Network, a volumetric geospatial control platform
Imagine Events/Haus of XR, fashion & technology pop-ups
VantagePoint, VR Sexual Harassment Training
IMEX Media/RIFF, a VR music discovery, creation and sharing platform
ModernShift.com, a lifestyle brand
XR Marin Leadership Council
Virtual World Society Ambassador
Amy is a mentor at Draper U, Women in XR Fund, Korean Innovation Center and River Studios. She
is an active member of several Women in Tech & STEM Education organizations. Amy is a member of the VR/AR Association’s (VRARA) Digital Healthcare Committee and Co-chairs the VRARA Enterprise Committee.
Amy's true passion for this technology emerged at Leap Motion where she launched the Enterprise division working with clients across every major vertical including healthcare, entertainment, retail, hospitality, education and government.
It became clear that there was a need to help foster XR development in the commercial arena
and more importantly, shepherd these critical early wins. EndeavorVR was conceived for this
very purpose.
Amy continues her work with Fortune 500 clients, helping them adopt XR for both internal process and consumer-facing initiatives, including marketing, customer experience, productivity and training. She engages the top content creators, designers, developers and platform partners to bring these solutions to fruition.
Amy’s forte is distilling complex technologies into meaningful solutions across many verticals and
business lines, delivering strategy and resources at scale.
Her own personal mission is to see XR accessible to all - fundamentally improving every aspect of
our lives and changing the way we work, learn, communicate and play.